Complete Guide to the Frame System in Tekken 8
If you've played fighting games for any length of time, you've probably heard the term "frames" come up again and again. In Tekken, frame data isn't just technical jargon—it's the language of advantage, timing, and momentum. Understanding how frames work is key to mastering Tekken 8, and in this guide, we'll walk through the core ideas in a way that makes sense, even if you're new to the concept.
1. What Are Frames?
Frames are the smallest unit of time in a fighting game. In Tekken, one second is divided into 60 frames. Every move has its own frame data that determines how fast it comes out, how safe it is on block, and how much time you or your opponent have to act afterward. These numbers shape the entire rhythm of the match.
2. Startup, On-Block, and On-Hit Frames
- Startup Frames: The number of frames it takes for a move to become active after input. The lower the number, the faster the move.
- On-Block Frames: The frame difference after a move is blocked—this tells you who can act first.
- On-Hit Frames: The frame situation when a move lands clean. It shows whether you're plus or minus after connecting.
Knowing these values helps you understand when you can press and when you need to wait.
3. Understanding Frame Advantage
Put simply: if you're + on block or hit, it's your turn. If you're -, it's your opponent's. For example, if you're at -4, you need to block or sidestep—your move will be beaten by anything faster. But if you're at +4, you can act sooner than your opponent, giving you control of the flow.
4. Move Speeds and Their Purpose
- 10-frame moves: Usually jabs—quick, low-damage tools used to check or interrupt.
- 12–15-frame moves: Mid-range speed; commonly used for punishes and pressure.
- 16+ frame moves: Slower, riskier, but offer strong payoffs when they connect.
5. Frame Traps and Pressure Setups
A frame trap is a tactic where you bait your opponent into pressing a button when it's not actually their turn. For instance, if you end a move at +3 and follow with a 12-frame attack, it can beat out their 10-frame jab due to your frame advantage. These setups require knowledge, timing, and a read on your opponent's habits.
6. Using Frame Data in Real Matches
In real games, knowing when it's your turn is everything. If you're at a disadvantage, it's usually smarter to defend or sidestep. But if you've got frame advantage, it's time to apply pressure. You don't need to memorize every number—start by learning the frame properties of your main tools. That alone can elevate your game.
7. Applying Frame Knowledge by Situation
- Wake-up Pressure: When your opponent is getting up, frame-positive moves keep them locked down.
- After Heat Engager: Heat often gives large frame advantage, leading to guaranteed follow-ups.
- Counter Hit Situations: Many moves give added stun on counter, allowing for extended combos.
Mastering these scenarios helps you dictate the pace of the match.
8. Studying and Practicing Frame Data
- Check the numbers: Use training mode or resources like TekkenDb to look up frame data.
- Practical learning: Rather than memorizing, practice how to respond in common scenarios.
- Pattern building: Develop routines for specific situations so your reactions become automatic.
9. What Makes a Frame-Strong Character?
- Turn-keepers: Characters with lots of + on block moves who thrive on continued pressure (e.g., Law, Fahkumram).
- Risk-reward types: Characters who take big risks with unsafe moves, but reap huge rewards when they land (e.g., Miguel, Steve).
Understanding your character's frame tools lets you build a game plan that plays to their strengths.
Frame data isn't just a list of numbers—it's a guide to the invisible rhythm that powers high-level Tekken. It might feel overwhelming at first, but start small: learn a few key moves, get a feel for when it's your turn, and the rest will come naturally. Before long, you'll start seeing Tekken in a whole new light.